**Death Eats Pie is an Alternate Reality collaboration.**
Vallastaar

Type: Country
Location: Hellbound
Description:
Vallastaar is a highly urbanized country known throughout Drobec for its openly sexual culture, dense nightlife, genetic engineering industry, and chemically integrated economy. Outsiders often reduce the country to “a giant red-light district,” though residents typically view it as one of the safest and most socially accepting regions in Drobec.
The nation is heavily associated with body-centric culture due to the influence of Grimm, god of health and energy, and ------------, god of flesh and sex. Sexual expression, body modification, cosmetic enhancement, and recreational drug use are normalized aspects of public life rather than hidden subcultures. Despite its reputation, most residents work ordinary jobs unrelated to the sex or drug industries and are not socially separated from those who do.
Vallastaar maintains extensive public surveillance systems that are widely accepted by the population due to their effectiveness in reducing violent crime, predatory behaviour, trafficking, and unsafe biotechnology practices. Residents generally prioritize safety, openness, and personal expression over privacy. The country has one of the lower crime rates in Drobec despite its overwhelming nightlife and vice-driven economy.
The atmosphere of Vallastaar is often described as gothic cyberpunk: towering old architecture covered in neon lighting, rain-soaked streets, retro nightlife districts, biotech clinics, jazz lounges, holographic advertisements, and crowded entertainment sectors existing side-by-side with ordinary residential life. The population is emotionally direct, socially relaxed, and largely unashamed of bodily expression.
Characteristics:
Massive gothic-inspired urban architecture illuminated by neon signage and holographic displays
Rain-soaked cobblestone streets common throughout major cities
Heavy nightlife culture active nearly every hour of the day
Strong retro-noir influence in entertainment districts such as Havarnoska
Public body modification clinics and genetic enhancement services common in populated areas
Recreational drugs openly integrated into social and economic systems in many districts
Extensive surveillance infrastructure including visible cameras, drones, and monitoring systems
Dense social environments with constant public interaction and minimal stigma around physical intimacy
Common use of synthetic perfumes, smoke, vapor, herbal scents, and atmospheric lighting in commercial areas
Frequent blending of old-world gothic structures with advanced biotechnology and cybernetic systems
Large entertainment economies built around music, nightlife, companionship, performance art, and sensory experiences
Strong cultural emphasis on personal freedom of appearance and behaviour
High population comfort despite overwhelming sensory density
Numerous biotech laboratories involved in cloning, genetic modification, cosmetic engineering, and flesh-based technologies
Public transportation systems integrated directly into crowded nightlife sectors
Shining Hill Psychiatric Facility located in southeastern Vallastaar near volcanic terrain; controversial for allowing certain long-term residents autonomy and voluntary departure rights
Capital city: Salvatoral — a sprawling neon-lit metropolis considered the cultural centre of Vallastaar
Havarnoska district known for retro aesthetics, jazz lounges, chrome streetcars, vintage-inspired nightlife, and relaxed atmospheric entertainment
Ambience:
Vallastaar’s ambient soundscape is heavily tied to its nightlife and social density. Most populated areas contain constant background music blending noir jazz instrumentation with synthetic electronic elements. Jazz trumpet, synth bass, soft electronic percussion, distant club rhythms, and humming neon infrastructure are common throughout the country’s entertainment districts.
The overall audio atmosphere tends to feel hypnotic, warm, emotionally dense, and overstimulating without becoming overtly hostile. Crowded conversations, rain against pavement, humming transit rails, distant advertisements, nightclub bass, cigarette lighters, street performers, and layered music leaking from nearby businesses are common environmental sounds.
Different districts possess distinct musical identities:
Havarnoska favours retro jazz-electro ambience with lounge music, chrome-era aesthetics, and relaxed nightlife energy
Central Salvatoral mixes heavy synth bass with crowded urban nightlife noise and constant public activity
Industrial biotech sectors feature harsher mechanical rhythms, ventilation hums, machinery drones, and synthetic audio signals
Shining Hill Psychiatric Facility maintains quieter ambient soundscapes with soft jazz influences, distant rainfall, low electronic hums, and subdued atmospheric music designed to reduce overstimulation