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Excessum

horror style image with the silhouette of a person and 'unavailable' written in crimson cr

Type: Country

Location: Hellbound

Description:

Excessum is one of the least understood regions in Drobec and among the most hazardous places on the continent despite the absence of any confirmed military threat, major predator population, or known hostile government activity.

The defining characteristic of Excessum is absolute technological failure.

The moment a person crosses the national border into Excessum, all technology immediately ceases functioning. The effect is instantaneous and universal. Communication devices shut down, powered systems die, advanced tools fail, and integrated technologies become inert the instant they enter Excessum territory.

This makes Excessum extraordinarily dangerous to:

  • Traiv

  • individuals dependent on implants

  • people using biomechanical prosthetics

  • citizens reliant on biotech medical stabilization

  • travellers using advanced support systems

For some individuals, crossing the border is potentially fatal.

Because of this danger, neighbouring countries — especially Vallastaar and Marstrom — maintain heavily marked border zones warning travellers not to cross unintentionally. These borders are not militarized but treated as extreme environmental hazards.

Despite the danger, Excessum is not known for aggression. In fact, almost nothing is known about it at all.

No outsider has travelled deeper into Excessum than a small structure called Sorrow’s End, located just inside the border and visible from Vallastaar territory. Beyond that point, the interior of Excessum is completely undocumented by the outside world.

There are no confirmed maps.
No confirmed cities.
No confirmed infrastructure.
No confirmed population centres.

For all most people know, the handful of individuals occasionally seen at Sorrow’s End may represent the entire population of the country.

The only regular point of contact with Excessum is:

  • Chicken Bone, caretaker of Sorrow’s End

  • several silent presumed natives

  • an unidentified female ambassador stationed in Drakkesburg’s capital building

Even the ambassador’s relationship to Excessum is unclear. Some believe she is a native citizen. Others believe she is merely a representative permitted to communicate on Excessum’s behalf.

No publicly known Excessum citizens are commonly encountered elsewhere in Drobec.

The country is deeply associated with religion, death symbolism, wetlands, silence, and isolation. Its dominant gods are Shad, god of night, and ----------, god of death. Their shared symbol — a raven atop a skull beneath a full moon — appears consistently throughout all known Excessum imagery.

To outsiders, Excessum feels less like a nation and more like an inaccessible reality operating beside the rest of civilization under completely incompatible rules.

Characteristics:


  • Instant and universal technological failure inside national borders

  • Dense wetlands, marshes, jungle, and flooded forest terrain

  • Heavy fog and high humidity

  • Minimal confirmed exploration

  • Extremely isolated population

  • Strong funerary and religious symbolism

  • Ravens commonly associated with shrines and graveyards

  • Predominantly wooden structures and manually maintained infrastructure

  • Silence and environmental sound dominance

  • Lack of visible modern development

  • Strong cultural association with death and night

  • Deep public uncertainty surrounding the interior



Border Zones -

The borders of Excessum are considered severe hazard areas.

Vallastaar and Marstrom maintain extensive warning systems near crossing points due to the immediate technological shutdown effect. Travelers are repeatedly warned before approaching the border.

Border areas commonly contain:

  • warning signs

  • physical barrier posts

  • lantern markers

  • emergency stations

  • notices regarding implant failure

  • medical advisories for augmented individuals

  • memorial markers for accidental crossings

Crossing the border is legal but heavily discouraged.

The danger is treated as environmental rather than political.



Sorrow’s End -

The only known safe location inside Excessum.

Sorrow’s End is a deteriorating wooden building positioned just beyond the border, visible from Vallastaar territory. It functions as a soup kitchen, shelter, cemetery maintenance site, and unofficial contact point between Excessum and the outside world.

Travelers who enter Excessum rarely go further than Sorrow’s End.

The building is maintained by a man known as Chicken Bone, one of the only publicly recognized figures associated with Excessum. He is known for feeding all visitors without payment or interrogation.

Outsiders are typically served a colorful vegetable stew.

The locals present at Sorrow’s End consume a separate bland-looking stew instead.

Rumors regarding the food are widespread:

  • poisoning

  • ritual preparation

  • biological incompatibility

  • narcotics

  • disease prevention

  • symbolic religious practices

No consistent explanation exists.

The atmosphere of Sorrow’s End is calm, quiet, and deeply unsettling to outsiders despite the absence of overt hostility.



The Cemetery -

An ancient cemetery surrounds Sorrow’s End and is actively maintained by Chicken Bone.

The graveyard contains:

  • weatherworn stone markers

  • partially submerged graves

  • skull imagery

  • raven iconography

  • moon carvings

  • hanging ritual ornaments

  • shrine structures

  • moss-covered monuments

  • flooded burial paths

The cemetery is not treated as abandoned or feared by Excessum natives. It functions as an active spiritual and communal location.

A visible shrine dedicated to Shad and ---------- stands prominently within the grounds.



Unknown Interior -

Everything beyond Sorrow’s End remains undocumented.

No reliable information exists regarding:

  • settlements

  • cities

  • roads

  • political systems

  • population size

  • infrastructure

  • wildlife conditions

  • interior geography

Stories regarding deeper Excessum vary wildly and are impossible to verify because technological recording devices cannot function past the border.

As a result, Excessum has developed a near-mythological reputation despite its physical proximity to major countries.



Religious Presence -

Religion permeates every known aspect of Excessum culture.

Shad and ---------- are heavily associated with:

  • burial

  • night

  • silence

  • transition

  • mourning

  • observation

  • death as continuity rather than tragedy

Their shared symbol — a raven atop a skull beneath a full moon — appears throughout:

  • shrines

  • grave markers

  • carved woodwork

  • lanterns

  • cemetery decorations

  • ritual objects

Outsiders often associate the technological suppression field itself with Shad and ----------, though no evidence confirms a connection.



The Ambassador -

A female representative associated with Excessum is stationed within Drakkesburg’s capital building.

Very little is publicly known about her.

Uncertainty surrounds:

  • whether she is truly an Excessum native

  • how she travels

  • how diplomatic communication functions

  • how contact with Excessum leadership occurs

Her existence confirms that Excessum maintains some level of diplomatic recognition despite its isolation.

For many citizens across Drobec, she may be the only known person connected to Excessum ever encountered outside its borders.

Ambience:


Excessum’s music is ceremonial, restrained, and heavily tied to ritual, death, environmental awareness, and communal spirituality rather than entertainment.

The region’s sound identity relies heavily on resonance, distance, silence, and natural acoustics.



Common Instruments -

  • Bamboo flute

  • Taiko

  • Zither

  • Koto

  • Gong

  • Bianzhong


Musical Characteristics -

  • Slow ceremonial pacing

  • Deep reverberating percussion

  • Long sustained metallic tones

  • Sparse melodic structures

  • Heavy use of silence

  • Distant flute melodies

  • Repetitive ritual rhythms

  • Funeral procession influences

  • Environmental acoustics integrated into performance

  • Sound designed to carry through fog, wetlands, and forest density


Environmental Audio Identity -

Common ambient sounds include:

  • swamp insects

  • ravens

  • distant drums

  • creaking wood

  • rainfall on flooded ground

  • mud and shallow water movement

  • ritual bells

  • jungle wildlife

  • wind through wet trees

  • nighttime chanting near shrines

Excessum rarely sounds empty.

Even in silence, the environment feels occupied.

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